~5 hours of school remaining!
Published Thursday June 13th, 2002


Yes, thats correct... 5 hours left of school.. Bio final and thats it... whooo!!! Todday i had German final *ROFL* and a world civ final.. which.. i wish was worth more cuz i completely aced it... Now.. just that bio final tomorrow.. im going to get raped... miiserably fail... but.. eh.. oh well! Hrm... anyways... oday was interesting.. i got home from school and.. i think i ate something.. no, wait.. i didnt eat much.. drank 2 cherry cokes, my family went to my sisters 8th grade graduation and i stayed home.. I then made every compuer in the house play a single, local, shoutcast stream and i blasted it all trhoughout the house.. great fun.. then.. i went back upstairs to close the window in my sisters (daniela, who was graduating 8th grade) room and then i triped and landed on her bed and i decided it was nice and comfy and fell asleep to sleep for about 2 and a half hours.. just.. randomly.. lol, then i was awaken by daniela when she got home and.. i returned to my present possition which is were i find myself currently... hahaha, i love my love my life... kicks ass! Hrm.. anyways.. soo close to seeing the end of the school yrea.. yes!

Tomorrow after schools out my friend mike and grant will be there to pick me up right from school and we're heading off to eat lunch and then cruise around and chill, and hang out.. that will be fun.... Then, later that day im going to see a movie (2, actually: bourne (again shell) identity, and undercover brother) and ill probably be back home later at night.. just in time to watch conan... lol, splendid splendid, most splendid indeed! whooo! Anyways..

Today, there was actually activity in the #epiar irc chatroom... it was prety cool actually. We talked about epiar and then sortof about other EV type games and all types of things.... here is a transcript...

============= June 13th ~20:00-2130, 2002===========


Jun 13 19:57:10 hmmmmm
Jun 13 19:57:17 whose here is the boss?
Jun 13 19:57:28 Maoserr: depends on what aspect, lol
Jun 13 19:57:29 * iamemel points to chris__
Jun 13 19:57:31 whaddya wanna know?
Jun 13 19:57:45 i dunno, just wondering
Jun 13 19:57:54 well, iamemel handles web stuff and graphics
Jun 13 19:57:55 put it this way, chris__ is the project founder
Jun 13 19:58:00 lol
Jun 13 19:58:09 ic, well, i'm not really interested in the web stuff
Jun 13 19:58:12 vash is artist, but yea, i'm the coder and founder
Jun 13 19:58:22 cool
Jun 13 19:58:30 whats your interest?
Jun 13 19:58:45 i play a lot of the 3 EVs
Jun 13 19:58:53 ah ... tried epiar?
Jun 13 19:59:01 i know it's nothing compared to ev at the current time, but ...
Jun 13 19:59:03 yeah, its got the skeleton
Jun 13 19:59:14 i was just wondering whose going to be writing the stories for yall?
Jun 13 19:59:15 yea, germ of the idea is there i hope :)
Jun 13 19:59:44 the stories? what do you mean? (i know about stories, but what'd you have in mind for epiar)
Jun 13 19:59:58 hmm, well, since u already have the pirate perspective going
Jun 13 20:00:21 i think unlike EV, u can make more of the Pirate plot line
Jun 13 20:00:35 cuz thats one aspect i always find lacking in Ev
Jun 13 20:01:06 what do you think about an open ended story? like, you could start as a trader, but easily become a commercial liner or pirate?
Jun 13 20:01:06 I hope pirates will take a large role in Epiar as there wont be 2 large opposing sides at the confederation and the rebels
Jun 13 20:01:14 or do you think more pirate-oriented is better?
Jun 13 20:01:33 yea, epiar won't be so two-sided
Jun 13 20:01:52 i'm thinking something more like every system for itself
Jun 13 20:01:58 i hope Epiar can be as open ended as EV
Jun 13 20:02:20 but starting out a bit more evilish isn't such a bad idea
Jun 13 20:02:33 loL
Jun 13 20:02:35 hrm, so, instead of starting out w/ a shuttlepod, maybe something that could beat up the local weak system?
Jun 13 20:02:36 evil good
Jun 13 20:02:41 lol
Jun 13 20:02:42 yeah, thats it
Jun 13 20:02:47 that's a good idea
Jun 13 20:02:47 so the beginning won't be such a bore
Jun 13 20:03:08 that's a good idea. and Maoserr, what do you think of the idea of a tutorial to teach you how to paly?
Jun 13 20:03:09 *play
Jun 13 20:03:10 but u still need to do a lot of missions to get really powerful ships
Jun 13 20:03:19 yea
Jun 13 20:03:33 a tutorial, hmmm, i wouldn't need one, but a good tutorial won't hurt, just dont make it a priority
Jun 13 20:03:52 yea, right now implementing trading/landing is a priority
Jun 13 20:04:40 haha, chris__ I found another one http://www.schule-wasen.ch/3sek8.htm
Jun 13 20:04:41 hahaha
Jun 13 20:04:59 a whole 13 students
Jun 13 20:05:00 wooo
Jun 13 20:05:01 loL
Jun 13 20:05:04 lol
Jun 13 20:05:06 teacher on the ground
Jun 13 20:05:06 lol
Jun 13 20:05:12 loL
Jun 13 20:05:22 the whole unity thing going on again
Jun 13 20:05:27 guess that happens with a small ass class
Jun 13 20:05:30 seriously!
Jun 13 20:05:30 i think u should save missions, ships, and outfits for last, and spend a lot of time on that
Jun 13 20:05:43 yea, we have to get the basics down
Jun 13 20:06:08 the maneuvering is funky though
Jun 13 20:06:08 once we have some sort of editor and all the major components are layed down, we'll work on missions, ships and that
Jun 13 20:06:09 yeah
Jun 13 20:06:24 Maoserr: could you lemme know what part you don't like? i've been getting complaints about control
Jun 13 20:06:24 i started making my own port of EV a couple years back
Jun 13 20:06:26 see told you the moving was funcky, Chris
Jun 13 20:06:33 iamemel: yea yea
Jun 13 20:06:37 yea yea yea, ha!
Jun 13 20:06:38 sure
Jun 13 20:06:46 how far did you get?
Jun 13 20:06:54 i got as far as u guys
Jun 13 20:07:06 how'd you do that sprites?
Jun 13 20:07:15 the*
Jun 13 20:08:35 a bit more
Jun 13 20:08:35 but i ripped all the graphics, sounds, and missions from EVN
Jun 13 20:08:35 so it was an exact clone
Jun 13 20:08:35 lol
Jun 13 20:08:35 i origianlly considered doing that when i wasn't planning on publically releasing it
Jun 13 20:08:35 so i forgot about that until i happened on this thing
Jun 13 20:08:35 yeah, its a good idea u didn't, now we have this, which can be better than that
Jun 13 20:08:35 yea
Jun 13 20:08:35 i'd say on the controls
Jun 13 20:08:44 sprites?
Jun 13 20:09:35 iamemel: if he ripped 'em off ev, it was 36 frames
Jun 13 20:09:35 i got all the full 3d models
Jun 13 20:09:35 no actually not
Jun 13 20:09:35 how many?
Jun 13 20:09:35 i got the 3d models, they publicly released them
Jun 13 20:09:35 oh
Jun 13 20:09:35 a bunch, i dont know exactly how
Jun 13 20:09:35 so ... you had it going in 3-d? or you rendered it yourself?
Jun 13 20:09:35 i rendered it myself
Jun 13 20:09:40 hrm
Jun 13 20:09:46 i forget which program
Jun 13 20:10:50 iamemel: the only prob is w/ > 36 frames, we either have big data files or big init times
Jun 13 20:10:50 that would probably give for better control too...
Jun 13 20:10:50 unless we have something weird like the isntaller generate them
Jun 13 20:10:50 lol
Jun 13 20:10:56 it would look better
Jun 13 20:11:05 u guys dont have 36 frames sprites?
Jun 13 20:11:10 we do
Jun 13 20:11:11 we have 36
Jun 13 20:11:17 but it's to choppy, I think
Jun 13 20:11:18 we're thinking we need more though
Jun 13 20:11:24 hmm, yeah, more the better
Jun 13 20:11:30 if we could render them that be cool
Jun 13 20:11:34 but then it gets too bloated on the other hand
Jun 13 20:11:40 yea
Jun 13 20:11:41 well
Jun 13 20:11:48 we could render the rotations during isntallation or game_init
Jun 13 20:12:00 u can save space if u only reserve more frames for large ships
Jun 13 20:12:15 small ships don't make that much diff sprite wise anyway
Jun 13 20:12:15 that's true..
Jun 13 20:12:22 hrm, that is true
Jun 13 20:12:24 the smaller ships turn better
Jun 13 20:12:27 we need a basic ship file format
Jun 13 20:12:32 so the artist can specifiy the # of frames
Jun 13 20:12:40 how many ship sizes is there?
Jun 13 20:12:41 so the artist can decide and optimize size/quality
Jun 13 20:12:54 or is there no schemes?
Jun 13 20:12:55 the ship sizes are dynamic, so it depends on the height of the png
Jun 13 20:12:59 no, it's totally loose
Jun 13 20:13:00 cool
Jun 13 20:13:11 we could just make a basic file format like
Jun 13 20:13:13 cuz i know in Ev theres 5 i think
Jun 13 20:13:17 really?
Jun 13 20:13:22 ev had 5 sizes and that's it?
Jun 13 20:13:25 yeah, its totally static
Jun 13 20:13:32 i didn't know that
Jun 13 20:13:35 hrm
Jun 13 20:14:17 i think it was like 8*8, 16, 32, 64 128
Jun 13 20:14:25 or maybe only 4
Jun 13 20:14:30 and do you know if various sizes had certain amounts of angles?
Jun 13 20:14:45 like 8*8 would only be 16 frames or something ...
Jun 13 20:14:47 no, in the original, they all had the same frames, thats y large ships looked so weird
Jun 13 20:14:53 oh
Jun 13 20:14:56 i know for EVN, they have diff frames
Jun 13 20:14:59 and a lot more too
Jun 13 20:15:02 yea, i remember the huge cruisers turning
Jun 13 20:15:06 yea
Jun 13 20:15:09 chunky
Jun 13 20:15:16 like waching a second hand move
Jun 13 20:15:20 lol
Jun 13 20:15:21 yea
Jun 13 20:16:23 i'm not sure if adding the engine, weapon, shields, energy thing is a good idea though
Jun 13 20:16:40 the allocations?
Jun 13 20:16:42 yeah
Jun 13 20:17:04 hrm, i'm thinking it should have some genius-auto allocation system unless you want to otherwise change it
Jun 13 20:17:17 so, it'll play just like ev, unless you want to mess w/ it
Jun 13 20:17:36 yeah, thats true, it might confuse some ppl
Jun 13 20:17:43 tutorial. lol.
Jun 13 20:17:49 haha
Jun 13 20:18:14 but then ur going to have to program the ai to control it too
Jun 13 20:18:35 well yea, but that shouldn't be too hard
Jun 13 20:18:39 (he says now)
Jun 13 20:19:06 hmmmm
Jun 13 20:19:08 iamemel: all these picts have like, 1 girl w/ pink hair and everybody else is normal, lol
Jun 13 20:19:28 loL
Jun 13 20:19:35 I don't see pink hair
Jun 13 20:19:43 its just too hard to manage
Jun 13 20:19:51 yea, i think an auto system would be good
Jun 13 20:19:57 or ... we could remove it, i guess
Jun 13 20:20:00 or u can reduce it down to 2
Jun 13 20:20:04 I like the controls
Jun 13 20:20:07 --> mboeh (~mboeh@12-224-190-150.client.attbi.com) has joined #epiar
Jun 13 20:20:11 like shield and engine
Jun 13 20:20:13 hello mboeh
Jun 13 20:20:14 mboeh: hullo
Jun 13 20:20:15 Hello.
Jun 13 20:20:18 or weaponns and shield
Jun 13 20:20:19 hi
Jun 13 20:20:27 well see, then in that case, which is more important?
Jun 13 20:20:30 which would you get rid of?
Jun 13 20:20:34 engine?
Jun 13 20:20:35 Wow. First openprojects IRC channel I've ever found that says hello when someone enters.
Jun 13 20:20:42 definitedly shield
Jun 13 20:20:48 mboeh: lol
Jun 13 20:20:49 mboeh: loL
Jun 13 20:20:55 i think sheild should remain a category of its own
Jun 13 20:20:55 shield?
Jun 13 20:21:16 do you think allocating energy to different areas of the shield is too confusing?
Jun 13 20:21:23 yes, that would be
Jun 13 20:21:27 lol, yea
Jun 13 20:21:34 mboeh: tried epiar?
Jun 13 20:21:38 and it just wouldn't be practical in a 2d game
Jun 13 20:21:39 Yep. Just did.
Jun 13 20:21:55 yea, i want to find a balance for control and simplicity.
Jun 13 20:22:05 i'd say get rid of something
Jun 13 20:22:06 A bit incomplete (although I probably don't know how to use it) but a lot better than most games at 0.17.
Jun 13 20:22:08 obviously having control over the variables is nice, but i don't want to scare ppl w/ the cockpit of a jetliner or something.
Jun 13 20:22:21 in the allocation thing
Jun 13 20:22:21 mboeh: thanks :)
Jun 13 20:22:29 mboeh: we're working on it
Jun 13 20:22:30 Maoserr: so, just two allocations?
Jun 13 20:22:31 loL
Jun 13 20:22:33 chris__: I agree. Control is nice, but simplicity is key.
Jun 13 20:22:35 well, i think leaving it to only 2 would be nice
Jun 13 20:22:38 what about auto-allocation taking over certain bars?
Jun 13 20:22:46 hmmmm, that depends
Jun 13 20:22:55 yea, i think it would work if the allocation was good enough
Jun 13 20:23:14 like, if you're in battle and starting firing, the allocations would adjust to keep your weapons and shield high, until you try to manuever, then it'll switch
Jun 13 20:23:21 ic
Jun 13 20:23:31 Sort of an autopilot?
Jun 13 20:23:35 but shields.....
Jun 13 20:23:42 yea, like an auto-allocation pilot i guess.
Jun 13 20:23:42 i dont see how u can manage that successfully
Jun 13 20:23:46 what about shields...
Jun 13 20:23:48 or smartly
Jun 13 20:23:49 well, the original idea was
Jun 13 20:23:49 why not?
Jun 13 20:23:57 you have one main reactor, which you then allocate energy from
Jun 13 20:24:01 so, if you dodge well
Jun 13 20:24:06 you give more power to the engiens than shields
Jun 13 20:24:10 or vice versa ...
Jun 13 20:24:15 but if that's too complicated
Jun 13 20:24:23 its a good idea
Jun 13 20:24:31 How about different "power profiles"? (If I'm intruding, please let me know.)
Jun 13 20:24:38 but then ur saying that ur making a ai program that actually learns from the player
Jun 13 20:24:40 mboeh: not intruding at all
Jun 13 20:24:41 mboeh: join right in :)
Jun 13 20:24:55 You could have built-in power allocation settings for flight, battle, cruising, etc.
Jun 13 20:24:59 Maoserr: it wouldn't be so much as learning as it would be a set of rules
Jun 13 20:25:04 ic
Jun 13 20:25:08 yea, we could have auto-allocation and then profiles
Jun 13 20:25:10 how about.. you can buy a controler from some depot which lets you allocate energy from your reactor..
Jun 13 20:25:13 this way.. you have both optios
Jun 13 20:25:14 i guess i should work
Jun 13 20:25:18 iamemel: there ya go
Jun 13 20:25:24 And switch between them with keys, and then have a fourth one that's autoallocated and a fifth one that can be adjusted.
Jun 13 20:25:25 allocation is a ship component that's optional
Jun 13 20:25:38 yea
Jun 13 20:25:56 yeah, whatever u do, just make sure the user doesn't have to mess with it if he doesn't want ot
Jun 13 20:26:00 or dont know how to
Jun 13 20:26:05 Maoserr: yea, that's most important i'd agree
Jun 13 20:26:08 so, what do you think of this:
Jun 13 20:26:18 you can buy the auto-allocator, which has profiles, auto, and manual
Jun 13 20:26:24 sound nice?
Jun 13 20:26:32 yeah
Jun 13 20:26:37 wait, i got an idea too
Jun 13 20:26:42 shoot
Jun 13 20:27:22 hm, let me think
Jun 13 20:27:27 alright.
Jun 13 20:27:36 mboeh: so, what do you think we should do next? implement trading?
Jun 13 20:27:48 mboeh: what do you think about the component idea?
Jun 13 20:27:57 I seem to remember hearing that was a major bit of EV.
Jun 13 20:28:06 lol, yea
Jun 13 20:28:14 Having the power allocator be an optional component? Sounds good to me.
Jun 13 20:28:25 cool
Jun 13 20:28:35 I never played EV, you see. Don't have a mac. :(
Jun 13 20:28:54 ok, ok, i got it
Jun 13 20:29:04 lol, okay Maoserr, i'm listening
Jun 13 20:29:09 mboeh: hopefully, you wont need a mac to play an ev styled game.. soon.. =)
Jun 13 20:29:13 i think the user can't mess with the allocation thing when he first get started
Jun 13 20:29:19 * mboeh switches on 'rapt attention mode'
Jun 13 20:29:21 then as he progresses
Jun 13 20:29:31 mboeh: hrm?
Jun 13 20:29:45 N/m.
Jun 13 20:29:50 he can buy these allocation meters that adds energy meters
Jun 13 20:29:59 so he can make it as complicated as he wants
Jun 13 20:30:06 or if he choses not to, it can be simple
Jun 13 20:30:20 Componentized controls.
Jun 13 20:30:24 allocation meters? what exactly are they?
Jun 13 20:30:41 like u can have a totaly energy reactor
Jun 13 20:30:49 but you buy them one by one?
Jun 13 20:30:54 yeah
Jun 13 20:30:58 so u can have the ones u want
Jun 13 20:31:04 what happens to the other allocations if you can't control them?
Jun 13 20:31:24 By the way, I was talking with an EV fan the other day.
Jun 13 20:31:26 they change depending
Jun 13 20:31:31 dependingly
Jun 13 20:31:36 One of the... heck, I'll just paste the post.
Jun 13 20:31:44 so, you buy your way to access manual allocation?
Jun 13 20:31:48 yeup
Jun 13 20:31:48 mboeh: lol, okay
Jun 13 20:31:55 --> el_presidente (~elpres@cm230.93.120.24.lvcm.com) has joined #epiar
Jun 13 20:31:56 hrm
Jun 13 20:32:05 hey el_presidente
Jun 13 20:32:07 i think only advanced player will want to mess with it
Jun 13 20:32:07 Hello.
Jun 13 20:32:08 hi
Jun 13 20:32:09 What the person was asking is, does Epiar support mods like EV?
Jun 13 20:32:21 Maoserr: yea, it should be an option
Jun 13 20:32:23 el_presidente is Andrew Welches nick
Jun 13 20:32:30 Andrew Welche?
Jun 13 20:32:38 because only vets will want to mess with it
Jun 13 20:32:44 yea
Jun 13 20:32:45 --- el_presidente is now known as alec_kyras
Jun 13 20:32:46 and i think they should pay for it in credits
Jun 13 20:32:46 mods like ev?
Jun 13 20:32:52 mboeh: i think epiar should have mods
Jun 13 20:32:58 Hmm..
Jun 13 20:32:59 what were mods again?
Jun 13 20:33:07 lol, is andrew the ambrosia guy who did the "no bath till beta" motto? lol
Jun 13 20:33:18 yeah, he is the president of ambrosia
Jun 13 20:33:20 Extensions of the original game with new units, etc.
Jun 13 20:33:21 yea
Jun 13 20:33:23 Andrew is... unique, from what I hear.
Jun 13 20:33:32 u mean a weirdo?
Jun 13 20:33:32 yea, mods seem like a good idea
Jun 13 20:33:34 This person referred to a Star Wars mod.
Jun 13 20:33:39 alec_kyras: i believe it. his game company certain is excellent.
Jun 13 20:33:39 we could set up a little community aswell
Jun 13 20:33:49 mboeh: i think mods are a good idea.
Jun 13 20:33:58 Yeah, I've heard a lot about their work. Unfortunately, I'm stuck with a PC and I can only admire them from the other side of the window.
Jun 13 20:33:59 Excellent. I like games with mods.
Jun 13 20:34:06 once epiar progresses, i'll be sure to set up a little epiar community
Jun 13 20:34:13 hopefully.
Jun 13 20:34:22 alec_kyras: i think there are win32 mac emulators that play ev.
Jun 13 20:34:31 alec_kyras: or yuo could try epiar, lol. not quite ev yet though.
Jun 13 20:34:45 Heh. I'll definitely look into it soon.
Jun 13 20:34:50 I hear that executor is a good mac emulator
Jun 13 20:34:54 nah
Jun 13 20:35:03 Wow. Epiar uses a lot of libraries. Must be SDL-related.
Jun 13 20:35:05 Basilik Ii is better
Jun 13 20:35:09 A friend of mine was talking about this channel and epiar; I figured I'd drop in and listen for a while.
Jun 13 20:35:11 mboeh: lol, it is.
Jun 13 20:35:16 does it require a rom chip thingy?
Jun 13 20:35:17 mboeh: i was a big loki fan, so, i'm a big sdl fan.
Jun 13 20:35:23 And if you need a community, you could always borrow ours.
Jun 13 20:35:24 yea
Jun 13 20:35:27 libm, libSDL, libpthread, libartsc, libesd (I don't even HAVE Esound)...
Jun 13 20:35:28 no, just a rom image
Jun 13 20:35:34 alec_kyras: boorow yours?
Jun 13 20:35:51 mboeh: just make sure you have sdl, sdl_image, and sdl_ttf
Jun 13 20:35:52 Maoserr: so, nothing I can't create?
Jun 13 20:35:55 Yeah. We've got a community which would be sufficiently diverse and bizzare for a game community.
Jun 13 20:36:01 yeup
Jun 13 20:36:07 alec_kyras: what community is this?
Jun 13 20:36:09 mboeh: those libs'll link for esound and all that
Jun 13 20:36:09 I do. I'm talking about what I get from ldd'ing the finished executable. :)
Jun 13 20:36:15 lol.
Jun 13 20:36:28 Libz, libfreetype...
Jun 13 20:36:37 The community at the Desperance network. Most [read: all] of us were brought together somehow though Spiderweb Software's games.
Jun 13 20:36:45 [www.desperance.net]
Jun 13 20:36:51 And for Spidweb, [www.spidweb.com]
Jun 13 20:36:58 Note: not for the faint of heart
Jun 13 20:37:04 mboeh: lol
Jun 13 20:37:17 mboeh: i'm thinking some libs shoudl just be cut and paste into the epiar code, but i haven't recieved too many lib complaints
Jun 13 20:37:29 alec_kyras: spidweb?
Jun 13 20:37:30 It doesn't seem to be too bad.
Jun 13 20:37:32 Yeah.
Jun 13 20:37:41 alec_kyras: what's that?
Jun 13 20:37:43 They made the Exile series and are working on the Avernum series.
Jun 13 20:37:48 oh.
Jun 13 20:37:58 Great RPGs, and their best work IMO is a scenario editor.
Jun 13 20:38:07 I have Gentoo GNU/Linux. A few 'emerge sdl-this-and-thats' and I had what I needed.
Jun 13 20:38:09 mboeh: i don't plan on adding more than one lib (for sound), so that should be all you need forever. lol.
Jun 13 20:38:28 And you don't need to really worry about people having libpng and libjpeg, etc.
Jun 13 20:38:38 Allows user-creatable scenarios. Blades of Exile; it has its great works, bad works, a community, artists, all it lacks from being a mini-meme is an erotic fan fiction writer.
Jun 13 20:38:46 alec_kyras: they're still around, right?
Jun 13 20:38:50 And we're sure we have that in the mix somewhere.
Jun 13 20:38:56 Oh yeah, they're alive and kicking.
Jun 13 20:38:59 alec_kyras: Saunders.
Jun 13 20:38:59 mboeh: yea, and sdl, and sdl_image are standard w/ a lot of distros these days
Jun 13 20:39:03 Heh, right. :)
Jun 13 20:39:07 sdl_ttf isn't as much.
Jun 13 20:39:28 yea. sdl_ttf could be pasted into epiar. it's just an sdl-wrapper for freetype, which is common.
Jun 13 20:39:33 But I bet we could get the Despers to like Epiar :-p
Jun 13 20:39:36 Yeah.
Jun 13 20:39:38 But has Saunders written anything about Exile? I mean, I bet she hasn't.
Jun 13 20:39:47 You never know, Alec.
Jun 13 20:39:54 * iamemel is kinda lost
Jun 13 20:40:01 And all we need is to write something involving Adrianna, Rentar, and the Black Halberd. I mean, that would be the horror, but it's for the greater good!
Jun 13 20:40:13 Alec... :(
Jun 13 20:40:24 *was ranting, smacks self*
Jun 13 20:40:28 lol.
Jun 13 20:40:37 These gentlemen were discussing their nice game before you started up. :-p
Jun 13 20:40:41 loL
Jun 13 20:40:44 Sorry, sorry. :P
Jun 13 20:40:48 lol, alec_kyras, it's alright.
Jun 13 20:40:48 naa, don't be
Jun 13 20:41:12 We sort of develop software, too.
Jun 13 20:41:17 Yeah, kinda.
Jun 13 20:41:22 "Sort of" because we haven't finished any yet.
Jun 13 20:41:27 We've got a looooong queue of projects which we're working on.
Jun 13 20:41:52 Also, because I'm the coder and Alec's the one who says 'You know what would be cool? If we made a better version of CivII.'
Jun 13 20:41:58 Maoserr: so, overall, in control ... is it sluggish?
Jun 13 20:42:20 i might get killed for saying this, but mboeh, isn't a better version of civ 2 freeciv?
Jun 13 20:42:27 :-)
Jun 13 20:42:28 Ehh...
Jun 13 20:42:30 I like Freeciv.
Jun 13 20:42:35 as do i.
Jun 13 20:42:35 Alec doesn't.
Jun 13 20:42:42 I've played Freeciv, and it's great and all, but it killed me but good last time I played it.
Jun 13 20:42:43 you guys seem to know each other?
Jun 13 20:42:48 Yeah.
Jun 13 20:42:51 lol.
Jun 13 20:42:58 I'm the guy what lured him here.
Jun 13 20:42:58 freeciv'll get better. they just receieved a nice cash drop.
Jun 13 20:43:04 lol.
Jun 13 20:43:10 *is tempted to say something about our relationship, elects not to*
Jun 13 20:43:13 Maoserr: what do you think?
Jun 13 20:43:22 oh i was just playing
Jun 13 20:43:22 Actually, I mentioned "talking with the Epiar guys," and he decided to show up.
Jun 13 20:43:26 Maoserr: lol
Jun 13 20:43:28 wut did u say?
Jun 13 20:43:31 We're actually the webmasters of the desperance network, mostly.
Jun 13 20:43:36 Maoserr: what do you think is wrong w/ the controls?
Jun 13 20:43:43 Yeah, he mentioned the channel. I wanted to listen in a bit, 'cause it sounded cool.
Jun 13 20:43:51 lol, cool
Jun 13 20:43:51 the acceleration is way out of proportion to the speeds
Jun 13 20:43:53 One helpful thing would be in-game help.
Jun 13 20:44:06 that would probably come towarsd the end
Jun 13 20:44:07 Maoserr: yea, the one thing i noticed was acceleration is slow
Jun 13 20:44:10 seems to accelerate to slowly, makes the game play feel sluggish
Jun 13 20:44:11 Even just a scrolling view of INSTRUCTIONS
Jun 13 20:44:17 Hmm. Yeah, that would be good. Include help on everything. Except, that is, for the help menu on help menus.
Jun 13 20:44:18 that might work
Jun 13 20:44:39 iamemel: Yeah, but you can't believe how long it took me to figure out how to get out of the darn thing.
Jun 13 20:44:52 lol, that tutorial is really needed for starting a new game.
Jun 13 20:45:02 nah, dont bust ur brains over it
Jun 13 20:45:14 Maoserr: low priority you recommend?
Jun 13 20:45:15 mboeh: lol, esc man!
Jun 13 20:45:22 Heh. One good feature might be to add shift [or control, or whatever] + right-click on an object bring up a little popup on it.
Jun 13 20:45:24 just make iamemel write something and post it up on the web
Jun 13 20:45:36 no, u dont want to have the mouse it in
Jun 13 20:45:48 if u can its ok, but dont make it a required
Jun 13 20:45:58 i dunno. how does mouse control work in this case?
Jun 13 20:46:13 well, ever play Cosmic Rift?
Jun 13 20:46:19 we originally had the idea to press a key to see the cursor and move the hud, but it was more code than it was worth.
Jun 13 20:46:21 Maoserr: nope.
Jun 13 20:46:26 No, I hit "ESC" and then a screen comes up with a barely visible "X" button. :-p
Jun 13 20:46:34 loL
Jun 13 20:46:40 mboeh: lol that's where an in-game menu goes later
Jun 13 20:46:40 lol
Jun 13 20:46:48 ...later
Jun 13 20:47:02 a mouse would be good for beginners, but vets like to use keyboard
Jun 13 20:47:12 so, you turn w/ the mouse?
Jun 13 20:47:19 Believe me, I understand it's in progress. :-p I'm not intending to make a judgement.
Jun 13 20:47:28 mboeh: it's alright. :)
Jun 13 20:47:31 Hmm.
Jun 13 20:47:32 yeah, but make it optional
Jun 13 20:47:46 Maoserr: well yea, optionally everything seems to be the best.
Jun 13 20:47:52 it wouldn't kill someone to maneuver with the keyboard
Jun 13 20:47:57 no, actually u know wut?
Jun 13 20:48:01 hrm?
Jun 13 20:48:01 dont have the mouse
Jun 13 20:48:07 it just doesn't work
Jun 13 20:48:21 I like open source projects. Except for ones that refuse to let you write patches and the like.
Jun 13 20:48:22 Hmm. Well, 'fraid I can't help you much with the entire mouse issue. I know tragically little about EV or programming, unfortunately. :(
Jun 13 20:48:24 well, not to go back to roots, but i was thinking how ev would work w/ a mouse and ... it wouldn't.
Jun 13 20:48:35 mboeh: patches are good
Jun 13 20:48:37 mboeh: write patches!!! :) just don't bombard me w/ loads of new code. lol.
Jun 13 20:48:39 i tried 2D space games, only the ones that have keyboard and dont have mouse works
Jun 13 20:48:48 and are popular
Jun 13 20:48:52 alec_kyras: that's alright, any input you have is good. :)
Jun 13 20:48:52 cuz keyboard is always faster
Jun 13 20:49:08 it just wouldn't be worth the time to put mouse control in
Jun 13 20:49:10 the only 2-d space game that would work well with a mouse is a simple left-right-shoot game like space invaders.
Jun 13 20:49:13 Maoserr: who wants to reach for the mouse anyway?
Jun 13 20:49:14 You should have seen what happened when I submitted a POSIX-compliant file(1) to FreeBSD...
Jun 13 20:49:27 mboeh: lol. they tear you apart or something?
Jun 13 20:49:28 yeah, i know
Jun 13 20:49:36 i sure don't like the mouse
Jun 13 20:49:43 especially in games
Jun 13 20:49:54 i don't think we'll be stressing over the mouse too much, except in the gui stuff, like the menus and landing dialogs.
Jun 13 20:50:01 yeah
Jun 13 20:50:01 chris__: Uh huh. Apparently the maintainer of file(1) has a rule.
Jun 13 20:50:14 mboeh: rule? die posix die rule?
Jun 13 20:50:30 Hmm...
Jun 13 20:50:42 alec_kyras: i dunno if i asked yet, but have you played epiar?
Jun 13 20:50:43 "No one but me messes with file(1), even though the POSIX-compliance project has been around for years and I haven't changed it since
Jun 13 20:50:49 '97".
Jun 13 20:50:57 Not yet, but I plan to tomorrow.
Jun 13 20:50:57 loL
Jun 13 20:51:10 Don't have the time to dig into it today, unfortunately.
Jun 13 20:51:18 mboeh: yea, in epiar, you can mess w/ anything, and i'll take patches are long as they work and are clean. lol.
Jun 13 20:51:24 :)
Jun 13 20:51:27 alec_kyras: that's alright.
Jun 13 20:51:28 i think it would definitley be good if u add some sound in
Jun 13 20:51:32 No interest in submitting bad code.
Jun 13 20:51:33 yea
Jun 13 20:51:36 Maoserr: lol
Jun 13 20:51:43 Maoserr: sound is planed
Jun 13 20:51:46 Maoserr: that's been on the drawing board for two versions.
Jun 13 20:51:47 seriously
Jun 13 20:51:51 Hmmm.
Jun 13 20:51:55 lol, we had openal at one time, but the openal tree died.
Jun 13 20:51:58 if u add it, it just feels more complete
Jun 13 20:52:03 so i tried sdl_mixer, but i dunno.
Jun 13 20:52:08 i know, sound is in the near future.
Jun 13 20:52:24 i'm not familiar with sdl, i used the direct x kit
Jun 13 20:52:36 Maoserr: how do you envision the sound to work in epiar?
Jun 13 20:52:45 well, have sound when u fire
Jun 13 20:52:52 no ingame music
Jun 13 20:52:58 eh, hrm ...
Jun 13 20:53:01 no music at all?
Jun 13 20:53:01 no ingame music?
Jun 13 20:53:06 no in game
Jun 13 20:53:12 but u can have it in menu and title screen
Jun 13 20:53:16 eh, here's where a poll is needed iamemel.
Jun 13 20:53:17 why no ingame?
Jun 13 20:53:19 My only issue with SDL is its lack of graphics primitives.
Jun 13 20:53:19 Hmm...
Jun 13 20:53:25 yea, Maoserr, i've been getting both views on in-game music.
Jun 13 20:53:30 i dunno, most ppl i talk to doesn't seem to care about in game music
Jun 13 20:53:33 Well, ingame music might be good, but there's the entire thing about music.
Jun 13 20:53:34 mboeh: they have a graphics primitives lib.
Jun 13 20:53:45 alec_kyras: elaborate
Jun 13 20:53:46 heres what most ppl said
Jun 13 20:53:53 chris__: That is?
Jun 13 20:53:54 I mean, a lot of the time, unless you've got a lot of musical talent, I'd be playing something in the background anyway.
Jun 13 20:53:58 they like to have their own music playing when playing EV
Jun 13 20:54:07 Maoserr: Exactly what I'm saying.
Jun 13 20:54:08 hrm..
Jun 13 20:54:11 so in game music doesn't really matter to them
Jun 13 20:54:14 mboeh: sdl_gfx i believe. or prim ... it's on libsdl.org under libs
Jun 13 20:54:14 Right.
Jun 13 20:54:35 Probably best to store the game sounds in a format independent of mp3s...
Jun 13 20:54:36 i'd agree.. i'd listen to my own music too
Jun 13 20:54:41 u can have sudder music for events
Jun 13 20:54:45 but no background music
Jun 13 20:54:50 sudden that is
Jun 13 20:54:55 or make it optional
Jun 13 20:54:55 chris__: Ah. I'm working on a vector-graphics library right now.
Jun 13 20:54:58 what about optional music?
Jun 13 20:55:03 mboeh: that would be useful.
Jun 13 20:55:05 Optional music sounds good.
Jun 13 20:55:09 hmm, optional good
Jun 13 20:55:17 yea, and it alec_kyras, it wouldn't be mp3, probably ogg.
Jun 13 20:55:19 but leave it off as a default
Jun 13 20:55:22 Ah. Hooray.
Jun 13 20:55:55 chris__: Object-oriented, blah blah. With X, GDI, and DirectX versions.
Jun 13 20:55:57 or, promt if a play wants music on or off when he starts a new game.. and.. he can later change it from a menu
Jun 13 20:55:58 Hell.
Jun 13 20:56:05 http://desperance.net/na11/gl/
Jun 13 20:56:09 mboeh: what language are you initally binding it for?
Jun 13 20:56:45 C++.
Jun 13 20:56:52 any c binding planned?
Jun 13 20:56:59 i know you said object-oriented, but ...
Jun 13 20:57:07 Why not. You can have objects in C.
Jun 13 20:57:19 yea, it's possible. like ... gtk. lol.
Jun 13 20:57:28 There'll also be a Lua binding, but that's about it.
Jun 13 20:57:45 And there'll be also add-on libraries, like a GUI library and a bitmap library.
Jun 13 20:57:57 how well does this kinda stuff work in conjunction w/ sdl?
Jun 13 20:58:01 your lib specifically
Jun 13 20:58:27 sharing the screen and all that, that is
Jun 13 20:59:30 hrm, quick question: is everybody here linux?
Jun 13 20:59:48 Not Alec.
Jun 13 20:59:55 win xp?
Jun 13 20:59:57 I don't think Maoserr is either, dunno
Jun 13 21:00:04 I'm *nix in general. One day, it'll be Linux, the next day, BSD.
Jun 13 21:00:06 98
Jun 13 21:00:18 mboeh: loL
Jun 13 21:00:29 mboeh: 'nix is 'nix. lol.
Jun 13 21:00:32 chris__: It should deal OK with SDL. I'm planning it to use as few outside libs as possible.
Jun 13 21:00:50 mboeh: yea, i just mean, you can both share X resources and such, right?
Jun 13 21:01:03 Oh, yeah, sure.
Jun 13 21:01:06 yea.
Jun 13 21:01:13 I'm 2000.
Jun 13 21:01:20 alec_kyras: lemme know how well epiar does in 2k.
Jun 13 21:01:22 There might be an SDL port of NatronGL. Not sure.
Jun 13 21:01:55 I will tomorrow.
Jun 13 21:02:09 alec_kyras: thanks
Jun 13 21:02:22 lemme know if running epiar like
Jun 13 21:02:24 epiar --fullscreen
Jun 13 21:02:26 works or not
Jun 13 21:02:30 I'm popularly known for having been bankicked from both #linux and a few BSD channels...
Jun 13 21:02:35 ... at the same time...
Jun 13 21:02:39 loL
Jun 13 21:02:45 mboeh: because of your mixed loyalities, or ... what? lol
Jun 13 21:03:01 For getting in arguments with both GPL and BSD fanatics.
Jun 13 21:03:08 haha
Jun 13 21:03:13 haha
Jun 13 21:03:16 must be hummoring
Jun 13 21:03:17 Heh.
Jun 13 21:03:18 license wars are not fun
Jun 13 21:03:19 lol
Jun 13 21:03:31 like, just subscribe to wine-license for a day or two and watch, lol
Jun 13 21:03:39 do u have writers yet?
Jun 13 21:03:49 Maoserr: what kind of writers? storyline?
Jun 13 21:03:54 yea
Jun 13 21:03:56 I told someone on #linux that I was doing a project in BSD license.
Jun 13 21:04:01 Maoserr: not really
Jun 13 21:04:05 *blinks* I could write, if you wanted me to.
Jun 13 21:04:13 I'd just have to be poked frequently. :P
Jun 13 21:04:16 Every GPLer in the room started after me.
Jun 13 21:04:18 what kind of stories do you guys think would work?
Jun 13 21:04:21 mboeh: lol
Jun 13 21:04:24 well, i was playing, and i wondered whether there was anymeaning to the planets
Jun 13 21:04:31 or are they just there?
Jun 13 21:04:33 Eventually, I got /bk'd for saying something about RMS being sort of odd.
Jun 13 21:04:33 there will be
Jun 13 21:04:45 And then I joined #FreeBSD, I think it was.
Jun 13 21:04:45 Maoserr: we're still working on the main engine, really
Jun 13 21:04:54 ic
Jun 13 21:04:58 Yeah, one usually worries about plot when the engine is done.
Jun 13 21:04:58 mboeh: gotta watch out for those religious types. lol.
Jun 13 21:04:58 Maoserr: not much has been done with missions, trading and a storyline
Jun 13 21:05:10 I said "I used to work on GNU projects with the FSF."
Jun 13 21:05:11 ic
Jun 13 21:05:21 FSF? :P
Jun 13 21:05:22 Guess what happens next? :-p
Jun 13 21:05:24 the engine is getting ready for things like storylines, are i'm currently writing data files and outside customization tools.
Jun 13 21:05:25 loL
Jun 13 21:05:30 What.. is the fsf? :P
Jun 13 21:05:31 Free Software Foundation, Alec. Cool down.
Jun 13 21:05:32 devel tools!
Jun 13 21:05:34 mboeh: bk'ed by them?
Jun 13 21:05:36 Oooooh. :P
Jun 13 21:05:41 i got a couple stories floating in my mind
Jun 13 21:05:46 I said something about Bill Joy working for Sun now. /bk.
Jun 13 21:05:47 Free Software Foundation. Hee hee.
Jun 13 21:05:48 jot them down
Jun 13 21:05:54 Maoserr: lemme hear! lol
Jun 13 21:06:01 well, since he's a pirate
Jun 13 21:06:25 he can be like a criminal at first
Jun 13 21:06:40 and start out on a fringe planet
Jun 13 21:06:50 then u can splite the story line into a couple majors ones
Jun 13 21:06:55 Hmm.
Jun 13 21:07:03 Maoserr: would their be an ending to the story?
Jun 13 21:07:08 You don't want to hear the story about me and Kurt Skauen of AtheOS.
Jun 13 21:07:09 Little-guy-stumbling-into-huge-machine plots are fun.
Jun 13 21:07:12 yeah
Jun 13 21:07:20 mboeh: lol
Jun 13 21:07:32 But you really don't want an open-ended plot involving piracy, or you might end up with a Privateer knockoff.
Jun 13 21:07:41 hrm.
Jun 13 21:07:45 no, not piracy
Jun 13 21:07:49 i wasn't thinking of piracy
Jun 13 21:07:56 i was thinking of working for pirates
Jun 13 21:07:57 i don't want a definite end. i mean, the end of storyline events, sure, that's gotta happen, but no "game finished" screens.
Jun 13 21:08:00 Hmm.
Jun 13 21:08:01 mercenary?
Jun 13 21:08:07 yeah
Jun 13 21:08:08 Mercenary? Ehh.
Jun 13 21:08:08 Has anyone ever noticed that Bill Joy looks like Bill Gates, kind of?
Jun 13 21:08:19 mboeh: ... no I have not
Jun 13 21:08:19 I'm thinking a mistaken identity story might work, sort of.
Jun 13 21:08:21 mboeh: i don't suppose you have a comparison pict, lol
Jun 13 21:08:26 since basically ur a mercenary
Jun 13 21:08:30 alec_kyras: what do you mean?
Jun 13 21:08:31 Maoserr: yea
Jun 13 21:08:34 How about an intergalactic Grand Theft Auto? :-p
Jun 13 21:08:34 u can start any story line
Jun 13 21:08:40 lol.
Jun 13 21:08:45 in 2-d?
Jun 13 21:08:55 and just go on to another one if ur finished
Jun 13 21:09:02 Well, something involving the Big Evil Machine mistaking you for one of its drones and you getting caught up in a web of deceit and lies. Of course, Intergalactic Grand Theft Auto is good too. :P
Jun 13 21:09:06 http://www.sun.com/aboutsun/media/ceo/pics/img-joy.gif http://www.microsoft.com/billgates/images/billg1.jpg
Jun 13 21:09:11 well, w/ scenario editors, new scenarios could be downloadable
Jun 13 21:09:16 Not good comparison photos, but the resemblance is there.
Jun 13 21:09:19 thats true
Jun 13 21:09:22 Yeah, a scenario editor would be a DEFINITE plus.
Jun 13 21:09:25 but some ppl like to have a definite end
Jun 13 21:09:28 seriously
Jun 13 21:09:32 Eh, well.
Jun 13 21:09:33 Some people would kill for a scenario editor.
Jun 13 21:09:35 games without end pisses them off
Jun 13 21:09:36 alec_kyras: it'll exist.
Jun 13 21:09:42 You could create an 'official' game and a scenario editor.
Jun 13 21:09:51 yea, the offical scenario, and then add-ons.
Jun 13 21:09:56 So you can apppease both crowds. The game has a definite end, yet it can be continued.
Jun 13 21:09:59 add on planets, entire universes, stories, ships, etc.
Jun 13 21:10:07 alec_kyras: mhrm.
Jun 13 21:10:14 Or do what Spiderweb did with Blades of Exile.
Jun 13 21:10:26 mboeh: what's that?
Jun 13 21:10:28 Include a few example scenarios, but make them really cool
Jun 13 21:10:34 Oh, you already said that. :-p
Jun 13 21:11:07 Make the scenario editor really, really good. Hell, I'd be willing to help if you wanted.
Jun 13 21:11:22 lol, yea, it'll be easy to use and full of features, but my first concern w/ that is ...
Jun 13 21:11:27 would win32 users mind seeing a gtk interface?
Jun 13 21:11:31 gtk?
Jun 13 21:11:33 Nah.
Jun 13 21:11:35 gtk interface?
Jun 13 21:11:36 it'd be so much easier and better for everybody if it was written in gtk.
Jun 13 21:11:45 You'd be surprised what win32 users will put up with. :)
Jun 13 21:11:52 i'm a win 32
Jun 13 21:11:54 Why not wxWindows?
Jun 13 21:12:08 * mboeh shrugs.
Jun 13 21:12:10 Just a thought.
Jun 13 21:12:11 alec_kyras: yea, but i dunno, aren't some win32 users afriad of non-stnadard interfaces
Jun 13 21:12:16 mboeh: eh ...
Jun 13 21:12:18 mboeh: i dunno.
Jun 13 21:12:27 Yeah, but those aren't the kind of win32 users you want bothering with your game anyway.
Jun 13 21:12:35 lol.
Jun 13 21:12:40 i dont think stupid ppl play this type of game
Jun 13 21:13:07 I mean, most win32 users who look at a non-standard interface and say COMMIES!! UNCLEAN! UNCLEAN! really shouldn't be the demographic you work with.
Jun 13 21:13:27 loL
Jun 13 21:13:41 lol.
Jun 13 21:14:21 u guys got competition btw
Jun 13 21:14:27 we do?
Jun 13 21:14:29 they're making a windows port of EVN
Jun 13 21:14:34 who is?
Jun 13 21:14:40 Yeah, but that's EVN.
Jun 13 21:14:41 Contraband
Jun 13 21:14:55 hrm. is not on linux! and it probably aint open source!
Jun 13 21:15:00 EVN? thats basically what this game is based on
Jun 13 21:15:00 Heh.
Jun 13 21:15:13 lol.
Jun 13 21:15:16 i've never played evn
Jun 13 21:15:23 hows it differ from ev and evo?
Jun 13 21:15:24 hmm, ur missing out
Jun 13 21:15:34 it got bigger file size
Jun 13 21:15:34 Well, I've never played any EV.
Jun 13 21:15:38 gameplay same
Jun 13 21:15:49 novel length stories
Jun 13 21:15:57 and a lot more stuff just basically
Jun 13 21:16:04 cool
Jun 13 21:16:11 anyone know of a mac emulator for linux?
Jun 13 21:16:18 i said Basilisk
Jun 13 21:16:26 its opensource emulator
Jun 13 21:16:26 Basilisk, but it doesn't do PPC.
Jun 13 21:16:30 runs on linux?
Jun 13 21:16:33 Yes.
Jun 13 21:16:37 hrm.. so.. how do I run ev?
Jun 13 21:16:41 nothing does ppc yet except fusion on amiga
Jun 13 21:16:55 u get urself basilisk
Jun 13 21:16:56 What you're developing here doesn't HAVE to be exactly like EV, EVO, EVN, etc.
Jun 13 21:17:02 u get urselve EV
Jun 13 21:17:06 u get urself a rom image
Jun 13 21:17:14 and u get urself and operation system for mac
Jun 13 21:17:16 mboeh: wehope it's not exactly like v
Jun 13 21:17:25 lol
Jun 13 21:17:25 then u mix the 3, and poof
Jun 13 21:17:27 voila
Jun 13 21:17:34 u got urself EV on PC
Jun 13 21:17:34 lol, sounds like a pain
Jun 13 21:17:38 It's just a similar engine, that could have better features.
Jun 13 21:17:41 iamemel: it is.
Jun 13 21:17:56 great..
Jun 13 21:18:13 well, u didn't spend 100 hours of ur life beating all 3 games
Jun 13 21:18:24 or else i wouldn't seem like a pain
Jun 13 21:18:27 you can beat ev?
Jun 13 21:18:43 u can finish either the reb or confed storyline
Jun 13 21:18:43 i don't suppose it's bad that the main developer has only played the first ev on an old 70 mhz mac ... lol
Jun 13 21:18:59 what happens when you finish it?
Jun 13 21:19:00 and u can conquer all the planets
Jun 13 21:19:05 nothing
Jun 13 21:19:05 even earth?
Jun 13 21:19:17 yeup
Jun 13 21:19:18 its a pain
Jun 13 21:19:20 earth is easy to conquer if you have res edit or something
Jun 13 21:19:21 took me 5 hours
Jun 13 21:19:31 yea, I had res editors
Jun 13 21:19:31 Epiar reminds me of an old DOS game for some reason.
Jun 13 21:19:31 loL
Jun 13 21:19:32 lol, yeah, u can always cheat too
Jun 13 21:19:34 Solar Winds.
Jun 13 21:19:41 Solar Winds...
Jun 13 21:19:43 mboeh: what is solar winds? i've heard of it
Jun 13 21:19:54 EV is actually based on an old windows game Elite
Jun 13 21:19:56 It's a DOS space shooter, with trade and similar stuff.
Jun 13 21:20:00 ...that's one of those games that Epic made before they dropped 'mega' and later 'games' from their names, right?
Jun 13 21:20:11 loL
Jun 13 21:20:13 Yep. It's an Epic Megagames title.
Jun 13 21:20:16 lol
Jun 13 21:20:26 I got it on the same CD as Castle of the Winds.
Jun 13 21:20:45 I got Castle when the designer decided to release it for free.
Jun 13 21:20:51 well, it seems no one here actually plays EV that much
Jun 13 21:20:53 I got Castle on disk before that. :)
Jun 13 21:20:57 Maoserr: lol
Jun 13 21:21:01 I liked Solar Winds, although I sucked at it
Jun 13 21:21:03 i feel alone
Jun 13 21:21:11 Well, straight ports of games suck!
Jun 13 21:21:12 Maoserr: you play ev a lot?
Jun 13 21:21:18 well, i use to
Jun 13 21:21:29 Maoserr: I used to play ev all the time
Jun 13 21:21:35 ic
Jun 13 21:22:03 mods res editors, everything
Jun 13 21:22:25 Any plan on a scripting interface?
Jun 13 21:22:26 make plugs?
Jun 13 21:22:37 mboeh: scripting?
Jun 13 21:22:37 I never made any myself, officialy
Jun 13 21:22:40 I played around though
Jun 13 21:22:41 ic
Jun 13 21:22:45 hmm, cool
Jun 13 21:22:48 what kinda mac u had?
Jun 13 21:22:56 power pc
Jun 13 21:22:57 chris__: Yeah. AI scripting, etc. for scenarios.
Jun 13 21:22:59 os 7 or something
Jun 13 21:23:01 ah ic
Jun 13 21:23:06 mboeh: yea, planned
Jun 13 21:23:13 i think they called it system 7 back then
Jun 13 21:23:13 lol
Jun 13 21:23:18 chris__: Your own language, or another?
Jun 13 21:23:19 --- alec_kyras is now known as el_generoso
Jun 13 21:23:28 ever played Subspace Chris?
Jun 13 21:23:28 mboeh: it depends. throwing in some other scripting language hurts speed.
Jun 13 21:23:33 * mboeh looks at el_generoso and makes the sign of the cross.
Jun 13 21:23:34 Maoserr: nope.
Jun 13 21:23:35 or Continuum, as it called now?
Jun 13 21:23:41 Maoserr: never heard of it.
Jun 13 21:23:44 chris__: I recommend Lua.
Jun 13 21:23:51 http://www.subspacehq.com
Jun 13 21:23:54 mboeh: is it gpl?
Jun 13 21:24:04 chris__: It's zlib license.
Jun 13 21:24:07 Lua is a brilliant scripting language -- or so Djur tells me.
Jun 13 21:24:22 fast?
Jun 13 21:24:25 It's great, because it's small, featureful, simple, and fast.
Jun 13 21:24:38 And written in pure ANSI C, so it's portable.
Jun 13 21:24:43 hrm.
Jun 13 21:24:47 And it's made to interact with C programs.
Jun 13 21:24:56 well bye
Jun 13 21:25:00 Bye!
Jun 13 21:25:03 <-- Maoserr (Maoserr@1Cust97.tnt1.winston-salem.nc.da.uu.net) has left #Epiar
Jun 13 21:25:05 I like it myself.
Jun 13 21:25:28 i'll take a look at it.
Jun 13 21:25:28 It doesn't have the libraries Perl and Python have, so it's not a great system scripting language.
Jun 13 21:25:30 lua you said?
Jun 13 21:25:33 www.lua.org
Jun 13 21:26:12 There's also a neat program that you can find on that site somewhere called tolua which makes it much easier to generate bindings between your C program and Lua.
Jun 13 21:27:06 Well, good night, all. I'll definitely be back tomorrow.
Jun 13 21:27:15 mboeh: cya then!
Jun 13 21:27:25 cya
Jun 13 21:27:31 Yeah, I'm probably gonna go too...
Jun 13 21:27:33 <-- mboeh has quit ("BitchX WWW Site -- http://we.got.net/~brian/")
Jun 13 21:27:37 later el_generoso
Jun 13 21:27:40 later
Jun 13 21:27:45 Se you tomorrow. I'll check out the program tomorrow morning, probably.
Jun 13 21:27:49 <-- el_generoso has quit ()
Jun 13 21:27:53 ...lol
Jun 13 21:27:56 ...
Jun 13 21:27:57 well
Jun 13 21:27:57 lol
Jun 13 21:28:07 now that was cool
Jun 13 21:28:13 not too bad.
Jun 13 21:28:14 loL
Jun 13 21:28:20 i enjoyed the conversation about gameplay and allocations.