
Published Thursday June 13th, 2002
Yes, thats correct... 5 hours left of school.. Bio final and thats it... whooo!!! Todday i had German final *ROFL* and a world civ final.. which.. i wish was worth more cuz i completely aced it... Now.. just that bio final tomorrow.. im going to get raped... miiserably fail... but.. eh.. oh well! Hrm... anyways... oday was interesting.. i got home from school and.. i think i ate something.. no, wait.. i didnt eat much.. drank 2 cherry cokes, my family went to my sisters 8th grade graduation and i stayed home.. I then made every compuer in the house play a single, local, shoutcast stream and i blasted it all trhoughout the house.. great fun.. then.. i went back upstairs to close the window in my sisters (daniela, who was graduating 8th grade) room and then i triped and landed on her bed and i decided it was nice and comfy and fell asleep to sleep for about 2 and a half hours.. just.. randomly.. lol, then i was awaken by daniela when she got home and.. i returned to my present possition which is were i find myself currently... hahaha, i love my love my life... kicks ass! Hrm.. anyways.. soo close to seeing the end of the school yrea.. yes!
Tomorrow after schools out my friend mike and grant will be there to pick me up right from school and we're heading off to eat lunch and then cruise around and chill, and hang out.. that will be fun.... Then, later that day im going to see a movie (2, actually: bourne (again shell) identity, and undercover brother) and ill probably be back home later at night.. just in time to watch conan... lol, splendid splendid, most splendid indeed! whooo! Anyways..
Today, there was actually activity in the #epiar irc chatroom... it was prety cool actually. We talked about epiar and then sortof about other EV type games and all types of things.... here is a transcript...
============= June 13th ~20:00-2130, 2002===========
Jun 13 19:57:10 hmmmmm
Jun 13 19:57:17 whose here is the boss?
Jun 13 19:57:28 Maoserr: depends on what aspect, lol
Jun 13 19:57:29 * iamemel points to chris__
Jun 13 19:57:31 whaddya wanna know?
Jun 13 19:57:45 i dunno, just wondering
Jun 13 19:57:54 well, iamemel handles web stuff and graphics
Jun 13 19:57:55 put it this way, chris__ is the project founder
Jun 13 19:58:00 lol
Jun 13 19:58:09 ic, well, i'm not really interested in the web stuff
Jun 13 19:58:12 vash is artist, but yea, i'm the coder and founder
Jun 13 19:58:22 cool
Jun 13 19:58:30 whats your interest?
Jun 13 19:58:45 i play a lot of the 3 EVs
Jun 13 19:58:53 ah ... tried epiar?
Jun 13 19:59:01 i know it's nothing compared to ev at the current time, but ...
Jun 13 19:59:03 yeah, its got the skeleton
Jun 13 19:59:14 i was just wondering whose going to be writing the stories for yall?
Jun 13 19:59:15 yea, germ of the idea is there i hope :)
Jun 13 19:59:44 the stories? what do you mean? (i know about stories, but what'd you have in mind for epiar)
Jun 13 19:59:58 hmm, well, since u already have the pirate perspective going
Jun 13 20:00:21 i think unlike EV, u can make more of the Pirate plot line
Jun 13 20:00:35 cuz thats one aspect i always find lacking in Ev
Jun 13 20:01:06 what do you think about an open ended story? like, you could start as a trader, but easily become a commercial liner or pirate?
Jun 13 20:01:06 I hope pirates will take a large role in Epiar as there wont be 2 large opposing sides at the confederation and the rebels
Jun 13 20:01:14 or do you think more pirate-oriented is better?
Jun 13 20:01:33 yea, epiar won't be so two-sided
Jun 13 20:01:52 i'm thinking something more like every system for itself
Jun 13 20:01:58 i hope Epiar can be as open ended as EV
Jun 13 20:02:20 but starting out a bit more evilish isn't such a bad idea
Jun 13 20:02:33 loL
Jun 13 20:02:35 hrm, so, instead of starting out w/ a shuttlepod, maybe something that could beat up the local weak system?
Jun 13 20:02:36 evil good
Jun 13 20:02:41 lol
Jun 13 20:02:42 yeah, thats it
Jun 13 20:02:47 that's a good idea
Jun 13 20:02:47 so the beginning won't be such a bore
Jun 13 20:03:08 that's a good idea. and Maoserr, what do you think of the idea of a tutorial to teach you how to paly?
Jun 13 20:03:09 *play
Jun 13 20:03:10 but u still need to do a lot of missions to get really powerful ships
Jun 13 20:03:19 yea
Jun 13 20:03:33 a tutorial, hmmm, i wouldn't need one, but a good tutorial won't hurt, just dont make it a priority
Jun 13 20:03:52 yea, right now implementing trading/landing is a priority
Jun 13 20:04:40 haha, chris__ I found another one http://www.schule-wasen.ch/3sek8.htm
Jun 13 20:04:41 hahaha
Jun 13 20:04:59 a whole 13 students
Jun 13 20:05:00 wooo
Jun 13 20:05:01 loL
Jun 13 20:05:04 lol
Jun 13 20:05:06 teacher on the ground
Jun 13 20:05:06 lol
Jun 13 20:05:12 loL
Jun 13 20:05:22 the whole unity thing going on again
Jun 13 20:05:27 guess that happens with a small ass class
Jun 13 20:05:30 seriously!
Jun 13 20:05:30 i think u should save missions, ships, and outfits for last, and spend a lot of time on that
Jun 13 20:05:43 yea, we have to get the basics down
Jun 13 20:06:08 the maneuvering is funky though
Jun 13 20:06:08 once we have some sort of editor and all the major components are layed down, we'll work on missions, ships and that
Jun 13 20:06:09 yeah
Jun 13 20:06:24 Maoserr: could you lemme know what part you don't like? i've been getting complaints about control
Jun 13 20:06:24 i started making my own port of EV a couple years back
Jun 13 20:06:26 see told you the moving was funcky, Chris
Jun 13 20:06:33 iamemel: yea yea
Jun 13 20:06:37 yea yea yea, ha!
Jun 13 20:06:38 sure
Jun 13 20:06:46 how far did you get?
Jun 13 20:06:54 i got as far as u guys
Jun 13 20:07:06 how'd you do that sprites?
Jun 13 20:07:15 the*
Jun 13 20:08:35 a bit more
Jun 13 20:08:35 but i ripped all the graphics, sounds, and missions from EVN
Jun 13 20:08:35 so it was an exact clone
Jun 13 20:08:35 lol
Jun 13 20:08:35 i origianlly considered doing that when i wasn't planning on publically releasing it
Jun 13 20:08:35 so i forgot about that until i happened on this thing
Jun 13 20:08:35 yeah, its a good idea u didn't, now we have this, which can be better than that
Jun 13 20:08:35 yea
Jun 13 20:08:35 i'd say on the controls
Jun 13 20:08:44 sprites?
Jun 13 20:09:35 iamemel: if he ripped 'em off ev, it was 36 frames
Jun 13 20:09:35 i got all the full 3d models
Jun 13 20:09:35 no actually not
Jun 13 20:09:35 how many?
Jun 13 20:09:35 i got the 3d models, they publicly released them
Jun 13 20:09:35 oh
Jun 13 20:09:35 a bunch, i dont know exactly how
Jun 13 20:09:35 so ... you had it going in 3-d? or you rendered it yourself?
Jun 13 20:09:35 i rendered it myself
Jun 13 20:09:40 hrm
Jun 13 20:09:46 i forget which program
Jun 13 20:10:50 iamemel: the only prob is w/ > 36 frames, we either have big data files or big init times
Jun 13 20:10:50 that would probably give for better control too...
Jun 13 20:10:50 unless we have something weird like the isntaller generate them
Jun 13 20:10:50 lol
Jun 13 20:10:56 it would look better
Jun 13 20:11:05 u guys dont have 36 frames sprites?
Jun 13 20:11:10 we do
Jun 13 20:11:11 we have 36
Jun 13 20:11:17 but it's to choppy, I think
Jun 13 20:11:18 we're thinking we need more though
Jun 13 20:11:24 hmm, yeah, more the better
Jun 13 20:11:30 if we could render them that be cool
Jun 13 20:11:34 but then it gets too bloated on the other hand
Jun 13 20:11:40 yea
Jun 13 20:11:41 well
Jun 13 20:11:48 we could render the rotations during isntallation or game_init
Jun 13 20:12:00 u can save space if u only reserve more frames for large ships
Jun 13 20:12:15 small ships don't make that much diff sprite wise anyway
Jun 13 20:12:15 that's true..
Jun 13 20:12:22 hrm, that is true
Jun 13 20:12:24 the smaller ships turn better
Jun 13 20:12:27 we need a basic ship file format
Jun 13 20:12:32 so the artist can specifiy the # of frames
Jun 13 20:12:40 how many ship sizes is there?
Jun 13 20:12:41 so the artist can decide and optimize size/quality
Jun 13 20:12:54 or is there no schemes?
Jun 13 20:12:55 the ship sizes are dynamic, so it depends on the height of the png
Jun 13 20:12:59 no, it's totally loose
Jun 13 20:13:00 cool
Jun 13 20:13:11 we could just make a basic file format like
Jun 13 20:13:13 cuz i know in Ev theres 5 i think
Jun 13 20:13:17 really?
Jun 13 20:13:22 ev had 5 sizes and that's it?
Jun 13 20:13:25 yeah, its totally static
Jun 13 20:13:32 i didn't know that
Jun 13 20:13:35 hrm
Jun 13 20:14:17 i think it was like 8*8, 16, 32, 64 128
Jun 13 20:14:25 or maybe only 4
Jun 13 20:14:30 and do you know if various sizes had certain amounts of angles?
Jun 13 20:14:45 like 8*8 would only be 16 frames or something ...
Jun 13 20:14:47 no, in the original, they all had the same frames, thats y large ships looked so weird
Jun 13 20:14:53 oh
Jun 13 20:14:56 i know for EVN, they have diff frames
Jun 13 20:14:59 and a lot more too
Jun 13 20:15:02 yea, i remember the huge cruisers turning
Jun 13 20:15:06 yea
Jun 13 20:15:09 chunky
Jun 13 20:15:16 like waching a second hand move
Jun 13 20:15:20 lol
Jun 13 20:15:21 yea
Jun 13 20:16:23 i'm not sure if adding the engine, weapon, shields, energy thing is a good idea though
Jun 13 20:16:40 the allocations?
Jun 13 20:16:42 yeah
Jun 13 20:17:04 hrm, i'm thinking it should have some genius-auto allocation system unless you want to otherwise change it
Jun 13 20:17:17 so, it'll play just like ev, unless you want to mess w/ it
Jun 13 20:17:36 yeah, thats true, it might confuse some ppl
Jun 13 20:17:43 tutorial. lol.
Jun 13 20:17:49 haha
Jun 13 20:18:14 but then ur going to have to program the ai to control it too
Jun 13 20:18:35 well yea, but that shouldn't be too hard
Jun 13 20:18:39 (he says now)
Jun 13 20:19:06 hmmmm
Jun 13 20:19:08 iamemel: all these picts have like, 1 girl w/ pink hair and everybody else is normal, lol
Jun 13 20:19:28 loL
Jun 13 20:19:35 I don't see pink hair
Jun 13 20:19:43 its just too hard to manage
Jun 13 20:19:51 yea, i think an auto system would be good
Jun 13 20:19:57 or ... we could remove it, i guess
Jun 13 20:20:00 or u can reduce it down to 2
Jun 13 20:20:04 I like the controls
Jun 13 20:20:07 --> mboeh (~mboeh@12-224-190-150.client.attbi.com) has joined #epiar
Jun 13 20:20:11 like shield and engine
Jun 13 20:20:13 hello mboeh
Jun 13 20:20:14 mboeh: hullo
Jun 13 20:20:15 Hello.
Jun 13 20:20:18 or weaponns and shield
Jun 13 20:20:19 hi
Jun 13 20:20:27 well see, then in that case, which is more important?
Jun 13 20:20:30 which would you get rid of?
Jun 13 20:20:34 engine?
Jun 13 20:20:35 Wow. First openprojects IRC channel I've ever found that says hello when someone enters.
Jun 13 20:20:42 definitedly shield
Jun 13 20:20:48 mboeh: lol
Jun 13 20:20:49 mboeh: loL
Jun 13 20:20:55 i think sheild should remain a category of its own
Jun 13 20:20:55 shield?
Jun 13 20:21:16 do you think allocating energy to different areas of the shield is too confusing?
Jun 13 20:21:23 yes, that would be
Jun 13 20:21:27 lol, yea
Jun 13 20:21:34 mboeh: tried epiar?
Jun 13 20:21:38 and it just wouldn't be practical in a 2d game
Jun 13 20:21:39 Yep. Just did.
Jun 13 20:21:55 yea, i want to find a balance for control and simplicity.
Jun 13 20:22:05 i'd say get rid of something
Jun 13 20:22:06 A bit incomplete (although I probably don't know how to use it) but a lot better than most games at 0.17.
Jun 13 20:22:08 obviously having control over the variables is nice, but i don't want to scare ppl w/ the cockpit of a jetliner or something.
Jun 13 20:22:21 in the allocation thing
Jun 13 20:22:21 mboeh: thanks :)
Jun 13 20:22:29 mboeh: we're working on it
Jun 13 20:22:30 Maoserr: so, just two allocations?
Jun 13 20:22:31 loL
Jun 13 20:22:33 chris__: I agree. Control is nice, but simplicity is key.
Jun 13 20:22:35 well, i think leaving it to only 2 would be nice
Jun 13 20:22:38 what about auto-allocation taking over certain bars?
Jun 13 20:22:46 hmmmm, that depends
Jun 13 20:22:55 yea, i think it would work if the allocation was good enough
Jun 13 20:23:14 like, if you're in battle and starting firing, the allocations would adjust to keep your weapons and shield high, until you try to manuever, then it'll switch
Jun 13 20:23:21 ic
Jun 13 20:23:31 Sort of an autopilot?
Jun 13 20:23:35 but shields.....
Jun 13 20:23:42 yea, like an auto-allocation pilot i guess.
Jun 13 20:23:42 i dont see how u can manage that successfully
Jun 13 20:23:46 what about shields...
Jun 13 20:23:48 or smartly
Jun 13 20:23:49 well, the original idea was
Jun 13 20:23:49 why not?
Jun 13 20:23:57 you have one main reactor, which you then allocate energy from
Jun 13 20:24:01 so, if you dodge well
Jun 13 20:24:06 you give more power to the engiens than shields
Jun 13 20:24:10 or vice versa ...
Jun 13 20:24:15 but if that's too complicated
Jun 13 20:24:23 its a good idea
Jun 13 20:24:31 How about different "power profiles"? (If I'm intruding, please let me know.)
Jun 13 20:24:38 but then ur saying that ur making a ai program that actually learns from the player
Jun 13 20:24:40 mboeh: not intruding at all
Jun 13 20:24:41 mboeh: join right in :)
Jun 13 20:24:55 You could have built-in power allocation settings for flight, battle, cruising, etc.
Jun 13 20:24:59 Maoserr: it wouldn't be so much as learning as it would be a set of rules
Jun 13 20:25:04 ic
Jun 13 20:25:08 yea, we could have auto-allocation and then profiles
Jun 13 20:25:10 how about.. you can buy a controler from some depot which lets you allocate energy from your reactor..
Jun 13 20:25:13 this way.. you have both optios
Jun 13 20:25:14 i guess i should work
Jun 13 20:25:18 iamemel: there ya go
Jun 13 20:25:24 And switch between them with keys, and then have a fourth one that's autoallocated and a fifth one that can be adjusted.
Jun 13 20:25:25 allocation is a ship component that's optional
Jun 13 20:25:38 yea
Jun 13 20:25:56 yeah, whatever u do, just make sure the user doesn't have to mess with it if he doesn't want ot
Jun 13 20:26:00 or dont know how to
Jun 13 20:26:05 Maoserr: yea, that's most important i'd agree
Jun 13 20:26:08 so, what do you think of this:
Jun 13 20:26:18 you can buy the auto-allocator, which has profiles, auto, and manual
Jun 13 20:26:24 sound nice?
Jun 13 20:26:32 yeah
Jun 13 20:26:37 wait, i got an idea too
Jun 13 20:26:42 shoot
Jun 13 20:27:22 hm, let me think
Jun 13 20:27:27 alright.
Jun 13 20:27:36 mboeh: so, what do you think we should do next? implement trading?
Jun 13 20:27:48 mboeh: what do you think about the component idea?
Jun 13 20:27:57 I seem to remember hearing that was a major bit of EV.
Jun 13 20:28:06 lol, yea
Jun 13 20:28:14 Having the power allocator be an optional component? Sounds good to me.
Jun 13 20:28:25 cool
Jun 13 20:28:35 I never played EV, you see. Don't have a mac. :(
Jun 13 20:28:54 ok, ok, i got it
Jun 13 20:29:04 lol, okay Maoserr, i'm listening
Jun 13 20:29:09 mboeh: hopefully, you wont need a mac to play an ev styled game.. soon.. =)
Jun 13 20:29:13 i think the user can't mess with the allocation thing when he first get started
Jun 13 20:29:19 * mboeh switches on 'rapt attention mode'
Jun 13 20:29:21 then as he progresses
Jun 13 20:29:31 mboeh: hrm?
Jun 13 20:29:45 N/m.

Yes, thats correct... 5 hours left of school.. Bio final and thats it... whooo!!! Todday i had German final *ROFL* and a world civ final.. which.. i wish was worth more cuz i completely aced it... Now.. just that bio final tomorrow.. im going to get raped... miiserably fail... but.. eh.. oh well! Hrm... anyways... oday was interesting.. i got home from school and.. i think i ate something.. no, wait.. i didnt eat much.. drank 2 cherry cokes, my family went to my sisters 8th grade graduation and i stayed home.. I then made every compuer in the house play a single, local, shoutcast stream and i blasted it all trhoughout the house.. great fun.. then.. i went back upstairs to close the window in my sisters (daniela, who was graduating 8th grade) room and then i triped and landed on her bed and i decided it was nice and comfy and fell asleep to sleep for about 2 and a half hours.. just.. randomly.. lol, then i was awaken by daniela when she got home and.. i returned to my present possition which is were i find myself currently... hahaha, i love my love my life... kicks ass! Hrm.. anyways.. soo close to seeing the end of the school yrea.. yes!
Tomorrow after schools out my friend mike and grant will be there to pick me up right from school and we're heading off to eat lunch and then cruise around and chill, and hang out.. that will be fun.... Then, later that day im going to see a movie (2, actually: bourne (again shell) identity, and undercover brother) and ill probably be back home later at night.. just in time to watch conan... lol, splendid splendid, most splendid indeed! whooo! Anyways..
Today, there was actually activity in the #epiar irc chatroom... it was prety cool actually. We talked about epiar and then sortof about other EV type games and all types of things.... here is a transcript...
============= June 13th ~20:00-2130, 2002===========
Jun 13 19:57:10
Jun 13 19:57:17
Jun 13 19:57:28
Jun 13 19:57:29 * iamemel points to chris__
Jun 13 19:57:31
Jun 13 19:57:45
Jun 13 19:57:54
Jun 13 19:57:55
Jun 13 19:58:00
Jun 13 19:58:09
Jun 13 19:58:12
Jun 13 19:58:22
Jun 13 19:58:30
Jun 13 19:58:45
Jun 13 19:58:53
Jun 13 19:59:01
Jun 13 19:59:03
Jun 13 19:59:14
Jun 13 19:59:15
Jun 13 19:59:44
Jun 13 19:59:58
Jun 13 20:00:21
Jun 13 20:00:35
Jun 13 20:01:06
Jun 13 20:01:06
Jun 13 20:01:14
Jun 13 20:01:33
Jun 13 20:01:52
Jun 13 20:01:58
Jun 13 20:02:20
Jun 13 20:02:33
Jun 13 20:02:35
Jun 13 20:02:36
Jun 13 20:02:41
Jun 13 20:02:42
Jun 13 20:02:47
Jun 13 20:02:47
Jun 13 20:03:08
Jun 13 20:03:09
Jun 13 20:03:10
Jun 13 20:03:19
Jun 13 20:03:33
Jun 13 20:03:52
Jun 13 20:04:40
Jun 13 20:04:41
Jun 13 20:04:59
Jun 13 20:05:00
Jun 13 20:05:01
Jun 13 20:05:04
Jun 13 20:05:06
Jun 13 20:05:06
Jun 13 20:05:12
Jun 13 20:05:22
Jun 13 20:05:27
Jun 13 20:05:30
Jun 13 20:05:30
Jun 13 20:05:43
Jun 13 20:06:08
Jun 13 20:06:08
Jun 13 20:06:09
Jun 13 20:06:24
Jun 13 20:06:24
Jun 13 20:06:26
Jun 13 20:06:33
Jun 13 20:06:37
Jun 13 20:06:38
Jun 13 20:06:46
Jun 13 20:06:54
Jun 13 20:07:06
Jun 13 20:07:15
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:35
Jun 13 20:08:44
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:35
Jun 13 20:09:40
Jun 13 20:09:46
Jun 13 20:10:50
Jun 13 20:10:50
Jun 13 20:10:50
Jun 13 20:10:50
Jun 13 20:10:56
Jun 13 20:11:05
Jun 13 20:11:10
Jun 13 20:11:11
Jun 13 20:11:17
Jun 13 20:11:18
Jun 13 20:11:24
Jun 13 20:11:30
Jun 13 20:11:34
Jun 13 20:11:40
Jun 13 20:11:41
Jun 13 20:11:48
Jun 13 20:12:00
Jun 13 20:12:15
Jun 13 20:12:15
Jun 13 20:12:22
Jun 13 20:12:24
Jun 13 20:12:27
Jun 13 20:12:32
Jun 13 20:12:40
Jun 13 20:12:41
Jun 13 20:12:54
Jun 13 20:12:55
Jun 13 20:12:59
Jun 13 20:13:00
Jun 13 20:13:11
Jun 13 20:13:13
Jun 13 20:13:17
Jun 13 20:13:22
Jun 13 20:13:25
Jun 13 20:13:32
Jun 13 20:13:35
Jun 13 20:14:17
Jun 13 20:14:25
Jun 13 20:14:30
Jun 13 20:14:45
Jun 13 20:14:47
Jun 13 20:14:53
Jun 13 20:14:56
Jun 13 20:14:59
Jun 13 20:15:02
Jun 13 20:15:06
Jun 13 20:15:09
Jun 13 20:15:16
Jun 13 20:15:20
Jun 13 20:15:21
Jun 13 20:16:23
Jun 13 20:16:40
Jun 13 20:16:42
Jun 13 20:17:04
Jun 13 20:17:17
Jun 13 20:17:36
Jun 13 20:17:43
Jun 13 20:17:49
Jun 13 20:18:14
Jun 13 20:18:35
Jun 13 20:18:39
Jun 13 20:19:06
Jun 13 20:19:08
Jun 13 20:19:28
Jun 13 20:19:35
Jun 13 20:19:43
Jun 13 20:19:51
Jun 13 20:19:57
Jun 13 20:20:00
Jun 13 20:20:04
Jun 13 20:20:07 --> mboeh (~mboeh@12-224-190-150.client.attbi.com) has joined #epiar
Jun 13 20:20:11
Jun 13 20:20:13
Jun 13 20:20:14
Jun 13 20:20:15
Jun 13 20:20:18
Jun 13 20:20:19
Jun 13 20:20:27
Jun 13 20:20:30
Jun 13 20:20:34
Jun 13 20:20:35
Jun 13 20:20:42
Jun 13 20:20:48
Jun 13 20:20:49
Jun 13 20:20:55
Jun 13 20:20:55
Jun 13 20:21:16
Jun 13 20:21:23
Jun 13 20:21:27
Jun 13 20:21:34
Jun 13 20:21:38
Jun 13 20:21:39
Jun 13 20:21:55
Jun 13 20:22:05
Jun 13 20:22:06
Jun 13 20:22:08
Jun 13 20:22:21
Jun 13 20:22:21
Jun 13 20:22:29
Jun 13 20:22:30
Jun 13 20:22:31
Jun 13 20:22:33
Jun 13 20:22:35
Jun 13 20:22:38
Jun 13 20:22:46
Jun 13 20:22:55
Jun 13 20:23:14
Jun 13 20:23:21
Jun 13 20:23:31
Jun 13 20:23:35
Jun 13 20:23:42
Jun 13 20:23:42
Jun 13 20:23:46
Jun 13 20:23:48
Jun 13 20:23:49
Jun 13 20:23:49
Jun 13 20:23:57
Jun 13 20:24:01
Jun 13 20:24:06
Jun 13 20:24:10
Jun 13 20:24:15
Jun 13 20:24:23
Jun 13 20:24:31
Jun 13 20:24:38
Jun 13 20:24:40
Jun 13 20:24:41
Jun 13 20:24:55
Jun 13 20:24:59
Jun 13 20:25:04
Jun 13 20:25:08
Jun 13 20:25:10
Jun 13 20:25:13
Jun 13 20:25:14
Jun 13 20:25:18
Jun 13 20:25:24
Jun 13 20:25:25
Jun 13 20:25:38
Jun 13 20:25:56
Jun 13 20:26:00
Jun 13 20:26:05
Jun 13 20:26:08
Jun 13 20:26:18
Jun 13 20:26:24
Jun 13 20:26:32
Jun 13 20:26:37
Jun 13 20:26:42
Jun 13 20:27:22
Jun 13 20:27:27
Jun 13 20:27:36
Jun 13 20:27:48
Jun 13 20:27:57
Jun 13 20:28:06
Jun 13 20:28:14
Jun 13 20:28:25
Jun 13 20:28:35
Jun 13 20:28:54
Jun 13 20:29:04
Jun 13 20:29:09
Jun 13 20:29:13
Jun 13 20:29:19 * mboeh switches on 'rapt attention mode'
Jun 13 20:29:21
Jun 13 20:29:31
Jun 13 20:29:45